Campaign |
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AOI DID EI HttT LOW Liberty NR SoF SotBE THoT TRoW TSG AToTB UtBS - EoV |
Era |
AoH D - AOL D(AM) D+S EoM EoMR EoS F FC GS I IC ME MH PYR(DE5ul) PYR(DE7l) SR WoC WC WE |
Language |
C af ar bg ca ca cs da de el en eo es et eu fi fr fur gl he hr hu id it ja ko la lt lv mk mr nb nl pl pt pt racv ro ru sk sl sr sr sv tl tr zh zh |
The Rousers are the elite of the minotaur infantry who seek either generalship or executionership; their bravery is derived from the desire to obtain higher ranks in minotaur society.
Special Notes: Due to this unit's relationship with its deity it is granted a magical body in which the magic is manifested as self-healing and thus this unit recovers 3 HP per turn.
Advances from: | Gore |
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Advances to: | Overlord |
Cost: | 35 |
HP: | 50 |
Movement: | 4 |
XP: | 80 |
Level: | 2 |
Alignment: | chaotic |
ID | Minotaur Rouser |
Abilities: | divine health |
battle axe blade | 11 - 3 melee |
Resistances: | |
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blade | 0% |
pierce | 10% |
impact | 10% |
fire | -10% |
cold | 10% |
arcane | -30% |
Terrain | Movement Cost | Defense |
---|---|---|
Cave | 1 | 40% |
Coastal Reef | 2 | 30% |
Deep Water | 99 | 10% |
Flat | 1 | 30% |
Forest | 1 | 50% |
Frozen | 2 | 20% |
Hills | 1 | 40% |
Impassable | 99 | 20% |
Mountains | 1 | 50% |
Mushroom Grove | 2 | 40% |
Sand | 2 | 30% |
Shallow Water | 3 | 20% |
Swamp | 3 | 20% |
Unwalkable | 99 | 20% |